Use a lua transform function to position SOptions rows instead of having a Y metric for each row
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@@ -46,19 +46,19 @@ protected:
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void InitOptionsText();
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void GetWidthXY( PlayerNumber pn, int iRow, int iChoiceOnRow, int &iWidthOut, int &iXOut, int &iYOut );
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CString GetExplanationText( int row ) const;
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CString GetExplanationText( int iRow ) const;
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BitmapText &GetTextItemForRow( PlayerNumber pn, int iRow, int iChoiceOnRow );
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void PositionUnderlines( int row, PlayerNumber pn );
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void PositionUnderlines( int iRow, PlayerNumber pn );
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void PositionAllUnderlines();
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void PositionIcons();
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virtual void RefreshIcons( int row, PlayerNumber pn );
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virtual void RefreshIcons( int iRow, PlayerNumber pn );
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void RefreshAllIcons();
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void PositionCursors();
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void PositionItems();
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void TweenCursor( PlayerNumber pn );
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void UpdateText( int row );
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void UpdateText( int iRow );
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void UpdateEnabledDisabled();
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void UpdateEnabledDisabled( int row );
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void UpdateEnabledDisabled( int iRow );
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virtual void MenuBack( PlayerNumber pn );
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virtual void MenuStart( PlayerNumber pn, const InputEventType type );
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@@ -134,10 +134,10 @@ protected:
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// metrics
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ThemeMetric<int> NUM_ROWS_SHOWN;
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ThemeMetric1D<float> ROW_Y;
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ThemeMetric<float> ROW_Y_OFF_SCREEN_TOP;
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ThemeMetric<float> ROW_Y_OFF_SCREEN_CENTER;
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ThemeMetric<float> ROW_Y_OFF_SCREEN_BOTTOM;
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LuaExpression m_exprRowPositionTransformFunction; // params: self,positionIndex,itemIndex,numItems
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LuaExpression m_exprRowOffScreenTopTransformFunction; // params: self,positionIndex,itemIndex,numItems
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LuaExpression m_exprRowOffScreenCenterTransformFunction; // params: self,positionIndex,itemIndex,numItems
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LuaExpression m_exprRowOffScreenBottomTransformFunction; // params: self,positionIndex,itemIndex,numItems
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ThemeMetric1D<float> EXPLANATION_X;
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ThemeMetric1D<float> EXPLANATION_Y;
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ThemeMetric1D<apActorCommands> EXPLANATION_ON_COMMAND;
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