This commit is contained in:
Glenn Maynard
2006-11-09 04:48:56 +00:00
parent 9a0457a84b
commit c865444202
+11 -11
View File
@@ -35,24 +35,24 @@ public:
// this function is solely for HowToPlay
private:
AutoActor m_sprBackground;
Quad m_quadDangerGlow;
AutoActor m_sprBackground;
Quad m_quadDangerGlow;
StreamDisplay* m_pStream;
AutoActor m_sprFrame;
AutoActor m_sprFrame;
float m_fLifePercentage;
float m_fLifePercentage;
float m_fPassingAlpha;
float m_fHotAlpha;
bool m_bFailedEarlier; // set this to true when life dips below 0
float m_fPassingAlpha;
float m_fHotAlpha;
bool m_bFailedEarlier; // set this to true when life dips below 0
float m_fBaseLifeDifficulty;
float m_fLifeDifficulty; // essentially same as pref
float m_fBaseLifeDifficulty;
float m_fLifeDifficulty; // essentially same as pref
int m_iProgressiveLifebar; // cached from prefs
int m_iProgressiveLifebar; // cached from prefs
int m_iMissCombo; // current number of progressive W5/miss
int m_iComboToRegainLife; // combo needed before lifebar starts filling up after fail
int m_iComboToRegainLife; // combo needed before lifebar starts filling up after fail
};
#endif