cleanup
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@@ -35,24 +35,24 @@ public:
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// this function is solely for HowToPlay
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private:
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AutoActor m_sprBackground;
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Quad m_quadDangerGlow;
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AutoActor m_sprBackground;
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Quad m_quadDangerGlow;
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StreamDisplay* m_pStream;
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AutoActor m_sprFrame;
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AutoActor m_sprFrame;
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float m_fLifePercentage;
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float m_fLifePercentage;
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float m_fPassingAlpha;
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float m_fHotAlpha;
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bool m_bFailedEarlier; // set this to true when life dips below 0
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float m_fPassingAlpha;
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float m_fHotAlpha;
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bool m_bFailedEarlier; // set this to true when life dips below 0
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float m_fBaseLifeDifficulty;
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float m_fLifeDifficulty; // essentially same as pref
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float m_fBaseLifeDifficulty;
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float m_fLifeDifficulty; // essentially same as pref
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int m_iProgressiveLifebar; // cached from prefs
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int m_iProgressiveLifebar; // cached from prefs
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int m_iMissCombo; // current number of progressive W5/miss
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int m_iComboToRegainLife; // combo needed before lifebar starts filling up after fail
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int m_iComboToRegainLife; // combo needed before lifebar starts filling up after fail
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};
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#endif
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