From c865444202a13eec14fec49ae1ffb2a3c957b455 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Thu, 9 Nov 2006 04:48:56 +0000 Subject: [PATCH] cleanup --- stepmania/src/LifeMeterBar.h | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/stepmania/src/LifeMeterBar.h b/stepmania/src/LifeMeterBar.h index db739dd3ce..3bf8fa640d 100644 --- a/stepmania/src/LifeMeterBar.h +++ b/stepmania/src/LifeMeterBar.h @@ -35,24 +35,24 @@ public: // this function is solely for HowToPlay private: - AutoActor m_sprBackground; - Quad m_quadDangerGlow; + AutoActor m_sprBackground; + Quad m_quadDangerGlow; StreamDisplay* m_pStream; - AutoActor m_sprFrame; + AutoActor m_sprFrame; - float m_fLifePercentage; + float m_fLifePercentage; - float m_fPassingAlpha; - float m_fHotAlpha; - bool m_bFailedEarlier; // set this to true when life dips below 0 + float m_fPassingAlpha; + float m_fHotAlpha; + bool m_bFailedEarlier; // set this to true when life dips below 0 - float m_fBaseLifeDifficulty; - float m_fLifeDifficulty; // essentially same as pref + float m_fBaseLifeDifficulty; + float m_fLifeDifficulty; // essentially same as pref - int m_iProgressiveLifebar; // cached from prefs + int m_iProgressiveLifebar; // cached from prefs int m_iMissCombo; // current number of progressive W5/miss - int m_iComboToRegainLife; // combo needed before lifebar starts filling up after fail + int m_iComboToRegainLife; // combo needed before lifebar starts filling up after fail }; #endif