[splittiming] Attempt at Speed Segment control.
Working on another fix, will test this second.
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+3
-2
@@ -2438,7 +2438,7 @@ void ScreenEdit::TransitionEditState( EditState em )
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// Restore the cursor position + Quantize + Clamp
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// Restore the cursor position + Quantize + Clamp
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SetBeat( max( 0, Quantize( m_fBeatToReturnTo, NoteTypeToBeat(m_SnapDisplay.GetNoteType()) ) ) );
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SetBeat( max( 0, Quantize( m_fBeatToReturnTo, NoteTypeToBeat(m_SnapDisplay.GetNoteType()) ) ) );
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GAMESTATE->m_bInStepEditor = true;
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break;
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break;
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case STATE_PLAYING:
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case STATE_PLAYING:
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@@ -2458,10 +2458,11 @@ void ScreenEdit::TransitionEditState( EditState em )
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// XXX
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// XXX
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// GAMESTATE->ResetNoteSkins();
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// GAMESTATE->ResetNoteSkins();
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//GAMESTATE->res
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//GAMESTATE->res
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GAMESTATE->m_bInStepEditor = false;
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break;
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break;
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}
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}
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case STATE_RECORDING_PAUSED:
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case STATE_RECORDING_PAUSED:
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GAMESTATE->m_bInStepEditor = false;
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break;
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break;
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}
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}
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