From c830bf81fe10eb291fca27bb4ab402a8c5529386 Mon Sep 17 00:00:00 2001 From: Jason Felds Date: Sun, 15 May 2011 21:15:53 -0400 Subject: [PATCH] [splittiming] Attempt at Speed Segment control. Working on another fix, will test this second. --- src/ScreenEdit.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/ScreenEdit.cpp b/src/ScreenEdit.cpp index aba80b9090..31f6da17fd 100644 --- a/src/ScreenEdit.cpp +++ b/src/ScreenEdit.cpp @@ -2438,7 +2438,7 @@ void ScreenEdit::TransitionEditState( EditState em ) // Restore the cursor position + Quantize + Clamp SetBeat( max( 0, Quantize( m_fBeatToReturnTo, NoteTypeToBeat(m_SnapDisplay.GetNoteType()) ) ) ); - + GAMESTATE->m_bInStepEditor = true; break; case STATE_PLAYING: @@ -2458,10 +2458,11 @@ void ScreenEdit::TransitionEditState( EditState em ) // XXX // GAMESTATE->ResetNoteSkins(); //GAMESTATE->res - + GAMESTATE->m_bInStepEditor = false; break; } case STATE_RECORDING_PAUSED: + GAMESTATE->m_bInStepEditor = false; break; }