diff --git a/stepmania/src/DifficultyMeter.cpp b/stepmania/src/DifficultyMeter.cpp index 44914ae376..e8a3d887d9 100644 --- a/stepmania/src/DifficultyMeter.cpp +++ b/stepmania/src/DifficultyMeter.cpp @@ -1,5 +1,5 @@ #include "global.h" -#include "DifficultyMeter.h" +#include "DifficultyDisplay.h" #include "RageUtil.h" #include "GameConstantsAndTypes.h" #include "GameState.h" @@ -12,10 +12,10 @@ #include "XmlFile.h" #include "LuaBinding.h" -REGISTER_ACTOR_CLASS( DifficultyMeter ); +REGISTER_ACTOR_CLASS( DifficultyDisplay ); -DifficultyMeter::DifficultyMeter() +DifficultyDisplay::DifficultyDisplay() { } @@ -41,10 +41,10 @@ DifficultyMeter::DifficultyMeter() * so I'm trying it first in only this object. */ -void DifficultyMeter::Load( const RString &sType ) +void DifficultyDisplay::Load( const RString &sType ) { /* We can't use global ThemeMetrics, because we can have multiple - * DifficultyMeters on screen at once, with different names. */ + * DifficultyDisplays on screen at once, with different names. */ m_iNumTicks.Load(sType,"NumTicks"); m_iMaxTicks.Load(sType,"MaxTicks"); m_bShowTicks.Load(sType,"ShowTicks"); @@ -89,17 +89,17 @@ void DifficultyMeter::Load( const RString &sType ) Unset(); } -void DifficultyMeter::LoadFromNode( const XNode* pNode ) +void DifficultyDisplay::LoadFromNode( const XNode* pNode ) { ActorFrame::LoadFromNode( pNode ); RString s; if( !pNode->GetAttrValue("Type", s) ) - RageException::Throw( "%s: DifficultyMeter: missing the \"Type\" attribute", ActorUtil::GetWhere(pNode).c_str() ); + RageException::Throw( "%s: DifficultyDisplay: missing the \"Type\" attribute", ActorUtil::GetWhere(pNode).c_str() ); Load( s ); } -void DifficultyMeter::SetFromGameState( PlayerNumber pn ) +void DifficultyDisplay::SetFromGameState( PlayerNumber pn ) { if( GAMESTATE->IsCourseMode() ) { @@ -119,7 +119,7 @@ void DifficultyMeter::SetFromGameState( PlayerNumber pn ) } } -void DifficultyMeter::SetFromSteps( const Steps* pSteps ) +void DifficultyDisplay::SetFromSteps( const Steps* pSteps ) { if( pSteps == NULL ) { @@ -131,7 +131,7 @@ void DifficultyMeter::SetFromSteps( const Steps* pSteps ) SetInternal( params ); } -void DifficultyMeter::SetFromTrail( const Trail* pTrail ) +void DifficultyDisplay::SetFromTrail( const Trail* pTrail ) { if( pTrail == NULL ) { @@ -143,25 +143,25 @@ void DifficultyMeter::SetFromTrail( const Trail* pTrail ) SetInternal( params ); } -void DifficultyMeter::Unset() +void DifficultyDisplay::Unset() { SetParams params = { NULL, NULL, 0, StepsType_Invalid, Difficulty_Invalid, false, RString() }; SetInternal( params ); } -void DifficultyMeter::SetFromStepsTypeAndMeterAndDifficulty( StepsType st, int iMeter, Difficulty dc ) +void DifficultyDisplay::SetFromStepsTypeAndMeterAndDifficulty( StepsType st, int iMeter, Difficulty dc ) { SetParams params = { NULL, NULL, iMeter, st, dc, false, RString() }; SetInternal( params ); } -void DifficultyMeter::SetFromStepsTypeAndMeterAndCourseDifficulty( StepsType st, int iMeter, CourseDifficulty cd ) +void DifficultyDisplay::SetFromStepsTypeAndMeterAndCourseDifficulty( StepsType st, int iMeter, CourseDifficulty cd ) { SetParams params = { NULL, NULL, 0, st, cd, true, RString() }; SetInternal( params ); } -void DifficultyMeter::SetInternal( const SetParams ¶ms ) +void DifficultyDisplay::SetInternal( const SetParams ¶ms ) { Message msg( "Set" ); if( params.pSteps ) @@ -221,7 +221,7 @@ void DifficultyMeter::SetInternal( const SetParams ¶ms ) // lua start #include "LuaBinding.h" -class LunaDifficultyMeter: public Luna +class LunaDifficultyDisplay: public Luna { public: static int Load( T* p, lua_State *L ) { p->Load( SArg(1) ); return 0; } @@ -259,7 +259,7 @@ public: return 0; } - LunaDifficultyMeter() + LunaDifficultyDisplay() { ADD_METHOD( Load ); ADD_METHOD( SetFromStepsTypeAndMeterAndDifficulty ); @@ -269,7 +269,7 @@ public: } }; -LUA_REGISTER_DERIVED_CLASS( DifficultyMeter, ActorFrame ) +LUA_REGISTER_DERIVED_CLASS( DifficultyDisplay, ActorFrame ) // lua end /* diff --git a/stepmania/src/DifficultyMeter.h b/stepmania/src/DifficultyMeter.h index 71aaf23c5c..1d255ed82e 100644 --- a/stepmania/src/DifficultyMeter.h +++ b/stepmania/src/DifficultyMeter.h @@ -1,4 +1,4 @@ -/* DifficultyMeter - A graphical representation of a Steps or a Trail - has a difficulty number, meter, text, edit description. */ +/* DifficultyDisplay - A graphical representation of a Steps or a Trail - has a difficulty number, meter, text, edit description. */ #ifndef DIFFICULTY_METER_H #define DIFFICULTY_METER_H @@ -15,15 +15,15 @@ class Steps; class Trail; -class DifficultyMeter : public ActorFrame +class DifficultyDisplay : public ActorFrame { public: - DifficultyMeter(); + DifficultyDisplay(); void Load( const RString &sType ); void LoadFromNode( const XNode* pNode ); - virtual DifficultyMeter *Copy() const; + virtual DifficultyDisplay *Copy() const; void SetFromGameState( PlayerNumber pn ); void SetFromStepsTypeAndMeterAndDifficulty( StepsType st, int iMeter, Difficulty dc );