cleanup
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@@ -419,7 +419,6 @@ void MovieTexture_Generic::Update(float fDeltaTime)
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* could make this never return, so let's play it safe. */
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int iMax = 4;
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while( --iMax )
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{
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{
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/* If we don't have a frame decoded, decode one. */
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if( m_ImageWaiting == FRAME_NONE )
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@@ -434,7 +433,6 @@ void MovieTexture_Generic::Update(float fDeltaTime)
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else
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m_ImageWaiting = FRAME_WAITING;
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}
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}
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/* Note that if there's an image waiting, we *must* signal m_BufferFinished, or
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* the decoder thread may sit around waiting for it, even though Pause and Play
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