From c7192a3b79778155731e3d0bcbeb4e114b51aa78 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Thu, 22 Mar 2007 19:14:41 +0000 Subject: [PATCH] cleanup --- .../MovieTexture/MovieTexture_Generic.cpp | 24 +++++++++---------- 1 file changed, 11 insertions(+), 13 deletions(-) diff --git a/stepmania/src/arch/MovieTexture/MovieTexture_Generic.cpp b/stepmania/src/arch/MovieTexture/MovieTexture_Generic.cpp index 5e93521b70..a4c5b39c3b 100644 --- a/stepmania/src/arch/MovieTexture/MovieTexture_Generic.cpp +++ b/stepmania/src/arch/MovieTexture/MovieTexture_Generic.cpp @@ -420,20 +420,18 @@ void MovieTexture_Generic::Update(float fDeltaTime) int iMax = 4; while( --iMax ) { - { - /* If we don't have a frame decoded, decode one. */ - if( m_ImageWaiting == FRAME_NONE ) - DecodeFrame(); + /* If we don't have a frame decoded, decode one. */ + if( m_ImageWaiting == FRAME_NONE ) + DecodeFrame(); - /* If we have a frame decoded, see if it's time to display it. */ - if( m_ImageWaiting == FRAME_DECODED ) - { - float fTime = CheckFrameTime(); - if( fTime > 0 ) - return; - else - m_ImageWaiting = FRAME_WAITING; - } + /* If we have a frame decoded, see if it's time to display it. */ + if( m_ImageWaiting == FRAME_DECODED ) + { + float fTime = CheckFrameTime(); + if( fTime > 0 ) + return; + else + m_ImageWaiting = FRAME_WAITING; } /* Note that if there's an image waiting, we *must* signal m_BufferFinished, or