remove old comment; EnterPerspectiveMode is gone

This commit is contained in:
Glenn Maynard
2005-12-29 09:20:40 +00:00
parent 9c5863a751
commit c580fc15ef
+1 -7
View File
@@ -461,13 +461,7 @@ void RageDisplay::TextureTranslate( float x, float y )
void RageDisplay::LoadMenuPerspective( float fovDegrees, float fVanishPointX, float fVanishPointY )
{
/* fovDegrees == 0 looks the same as an ortho projection. However,
* we don't want to mess with the ModelView stack because
* EnterPerspectiveMode's preserve location feature expectes there
* not to be any camera transforms. So, do a true ortho projection
* if fovDegrees == 0. Perhaps it would be more convenient to keep
* separate model and view stacks like D3D?
*/
/* fovDegrees == 0 gives ortho projection. */
if( fovDegrees == 0 )
{
float left = 0, right = SCREEN_WIDTH, bottom = SCREEN_HEIGHT, top = 0;