From c580fc15ef6ae0f56aee2cf3997f2df00221a8d9 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Thu, 29 Dec 2005 09:20:40 +0000 Subject: [PATCH] remove old comment; EnterPerspectiveMode is gone --- stepmania/src/RageDisplay.cpp | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/stepmania/src/RageDisplay.cpp b/stepmania/src/RageDisplay.cpp index b82c47d92e..d8740e93d8 100644 --- a/stepmania/src/RageDisplay.cpp +++ b/stepmania/src/RageDisplay.cpp @@ -461,13 +461,7 @@ void RageDisplay::TextureTranslate( float x, float y ) void RageDisplay::LoadMenuPerspective( float fovDegrees, float fVanishPointX, float fVanishPointY ) { - /* fovDegrees == 0 looks the same as an ortho projection. However, - * we don't want to mess with the ModelView stack because - * EnterPerspectiveMode's preserve location feature expectes there - * not to be any camera transforms. So, do a true ortho projection - * if fovDegrees == 0. Perhaps it would be more convenient to keep - * separate model and view stacks like D3D? - */ + /* fovDegrees == 0 gives ortho projection. */ if( fovDegrees == 0 ) { float left = 0, right = SCREEN_WIDTH, bottom = SCREEN_HEIGHT, top = 0;