Hmm.. Maybe this'll fix it.
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@@ -432,6 +432,7 @@ void NetworkSyncManager::StartRequest(short position)
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m_EvalPlayerData[i].difficulty=(Difficulty)0;
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for (int j=0; j<NETNUMTAPSCORES; ++j)
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m_EvalPlayerData[i].tapScores[j] = 0;
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m_EvalPlayerData[i].playerOptions = "";
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}
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//Block until go is recieved.
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