lo! const safety!
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@@ -257,7 +257,7 @@ GameDef* GameState::GetCurrentGameDef()
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return GAMEMAN->GetGameDefForGame( m_CurGame );
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return GAMEMAN->GetGameDefForGame( m_CurGame );
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}
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}
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StyleDef* GameState::GetCurrentStyleDef()
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const StyleDef* GameState::GetCurrentStyleDef()
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{
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{
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return GAMEMAN->GetStyleDefForStyle( m_CurStyle );
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return GAMEMAN->GetStyleDefForStyle( m_CurStyle );
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}
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}
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@@ -41,7 +41,7 @@ public:
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PlayerNumber m_MasterPlayerNumber;
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PlayerNumber m_MasterPlayerNumber;
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GameDef* GetCurrentGameDef();
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GameDef* GetCurrentGameDef();
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StyleDef* GetCurrentStyleDef();
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const StyleDef* GetCurrentStyleDef();
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bool IsPlayerEnabled( PlayerNumber pn );
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bool IsPlayerEnabled( PlayerNumber pn );
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bool IsPlayerEnabled( int p ) { return IsPlayerEnabled( (PlayerNumber)p ); }; // for those too lasy to cast all those p's to a PlayerNumber
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bool IsPlayerEnabled( int p ) { return IsPlayerEnabled( (PlayerNumber)p ); }; // for those too lasy to cast all those p's to a PlayerNumber
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