From c3a87348935d79ff73e81209facd6d083a9b84b3 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Thu, 22 Aug 2002 23:05:49 +0000 Subject: [PATCH] lo! const safety! --- stepmania/src/GameState.cpp | 2 +- stepmania/src/GameState.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index ac7f029202..52d1389655 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -257,7 +257,7 @@ GameDef* GameState::GetCurrentGameDef() return GAMEMAN->GetGameDefForGame( m_CurGame ); } -StyleDef* GameState::GetCurrentStyleDef() +const StyleDef* GameState::GetCurrentStyleDef() { return GAMEMAN->GetStyleDefForStyle( m_CurStyle ); } diff --git a/stepmania/src/GameState.h b/stepmania/src/GameState.h index 64f576458f..aa69ca5bdf 100644 --- a/stepmania/src/GameState.h +++ b/stepmania/src/GameState.h @@ -41,7 +41,7 @@ public: PlayerNumber m_MasterPlayerNumber; GameDef* GetCurrentGameDef(); - StyleDef* GetCurrentStyleDef(); + const StyleDef* GetCurrentStyleDef(); bool IsPlayerEnabled( PlayerNumber pn ); bool IsPlayerEnabled( int p ) { return IsPlayerEnabled( (PlayerNumber)p ); }; // for those too lasy to cast all those p's to a PlayerNumber