From c249f0eaf55b0506e4e7c16803345c8e2febbd05 Mon Sep 17 00:00:00 2001 From: Jason Felds Date: Wed, 1 Jun 2011 13:50:42 -0400 Subject: [PATCH] Paste works under both timings. --- src/ScreenEdit.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/ScreenEdit.cpp b/src/ScreenEdit.cpp index 15b7f98c27..fea5a43cc2 100644 --- a/src/ScreenEdit.cpp +++ b/src/ScreenEdit.cpp @@ -3509,14 +3509,12 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector &iAns case paste_at_current_beat: case paste_at_begin_marker: { - // TODO: Song/Step Timing checks? - int iDestFirstRow = -1; switch( c ) { DEFAULT_FAIL( c ); case paste_at_current_beat: - iDestFirstRow = BeatToNoteRow( GAMESTATE->m_pPlayerState[PLAYER_1]->m_Position.m_fSongBeat ); + iDestFirstRow = BeatToNoteRow( GetAppropriatePosition().m_fSongBeat ); break; case paste_at_begin_marker: ASSERT( m_NoteFieldEdit.m_iBeginMarker!=-1 );