remove; use the controls in ActorFrame instead
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@@ -32,8 +32,6 @@ public:
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virtual ~ScreenSelectMusic();
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virtual void Init();
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virtual void DrawPrimitives();
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virtual void Update( float fDeltaTime );
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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@@ -70,9 +68,6 @@ protected:
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vector<Trail*> m_vpTrails;
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int m_iSelection[NUM_PLAYERS];
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ThemeMetric<float> FOV;
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ThemeMetric<float> FOV_CENTER_X;
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ThemeMetric<float> FOV_CENTER_Y;
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ThemeMetric<float> BANNER_WIDTH;
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ThemeMetric<float> BANNER_HEIGHT;
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ThemeMetric<apActorCommands> SONG_OPTIONS_EXTRA_COMMAND;
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