remove; use the controls in ActorFrame instead

This commit is contained in:
Glenn Maynard
2005-07-07 01:01:37 +00:00
parent 5813b65b72
commit c1e0310d68
2 changed files with 0 additions and 18 deletions
-13
View File
@@ -57,9 +57,6 @@ static RageTimer g_StartedLoadingAt(RageZeroTimer);
REGISTER_SCREEN_CLASS( ScreenSelectMusic );
ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : ScreenWithMenuElements( sClassName ),
FOV( m_sName, "FOV" ),
FOV_CENTER_X( m_sName, "FOVCenterX" ),
FOV_CENTER_Y( m_sName, "FOVCenterY" ),
BANNER_WIDTH( m_sName, "BannerWidth" ),
BANNER_HEIGHT( m_sName, "BannerHeight" ),
SONG_OPTIONS_EXTRA_COMMAND( m_sName, "SongOptionsExtraCommand" ),
@@ -343,16 +340,6 @@ ScreenSelectMusic::~ScreenSelectMusic()
}
void ScreenSelectMusic::DrawPrimitives()
{
DISPLAY->CameraPushMatrix();
DISPLAY->LoadMenuPerspective( FOV, FOV_CENTER_X, FOV_CENTER_Y );
Screen::DrawPrimitives();
DISPLAY->CameraPopMatrix();
}
void ScreenSelectMusic::TweenSongPartsOnScreen( bool Initial )
{
m_GrooveRadar.StopTweening();