remove; use the controls in ActorFrame instead
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@@ -57,9 +57,6 @@ static RageTimer g_StartedLoadingAt(RageZeroTimer);
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REGISTER_SCREEN_CLASS( ScreenSelectMusic );
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ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : ScreenWithMenuElements( sClassName ),
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FOV( m_sName, "FOV" ),
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FOV_CENTER_X( m_sName, "FOVCenterX" ),
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FOV_CENTER_Y( m_sName, "FOVCenterY" ),
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BANNER_WIDTH( m_sName, "BannerWidth" ),
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BANNER_HEIGHT( m_sName, "BannerHeight" ),
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SONG_OPTIONS_EXTRA_COMMAND( m_sName, "SongOptionsExtraCommand" ),
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@@ -343,16 +340,6 @@ ScreenSelectMusic::~ScreenSelectMusic()
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}
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void ScreenSelectMusic::DrawPrimitives()
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{
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DISPLAY->CameraPushMatrix();
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DISPLAY->LoadMenuPerspective( FOV, FOV_CENTER_X, FOV_CENTER_Y );
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Screen::DrawPrimitives();
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DISPLAY->CameraPopMatrix();
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}
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void ScreenSelectMusic::TweenSongPartsOnScreen( bool Initial )
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{
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m_GrooveRadar.StopTweening();
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