CustomDifficulty stuff for _fallback

This commit is contained in:
AJ Kelly
2010-07-23 16:11:04 -05:00
parent 5c791aae40
commit c12b073a37
3 changed files with 9 additions and 2 deletions
+1
View File
@@ -48,6 +48,7 @@ Routine=Routine
Freestyle=Freestyle
Crazy=Crazy
Nightmare=Nightmare
HalfDouble=Half-Double
[CourseDifficulty]
Beginner=BEGINNER
+2 -1
View File
@@ -219,8 +219,9 @@ GameColor = {
},
};
GameColor.Difficulty["Crazy"] = GameColor.Difficulty["Hard"];
-- DifficultyColors["Freestyle"] = Color["Purple"];
GameColor.Difficulty["Freestyle"] = GameColor.Difficulty["Easy"];
GameColor.Difficulty["Nightmare"] = GameColor.Difficulty["Challenge"];
GameColor.Difficulty["HalfDouble"] = GameColor.Difficulty["Medium"];
--[[ Fallbacks ]]
function Color(c)
+6 -1
View File
@@ -298,7 +298,7 @@ SortLevel5Color=color("0,1,0,1")
# something else. Mostly for custom games and game emulation, PIU for example.
# The names of which
Names="PumpHard,PumpFreestyle,PumpNightmare"
Names="PumpHard,PumpFreestyle,PumpNightmare,PumpHalfDouble"
# Names="DanceCoupleBeginner,DanceCoupleEasy,DanceCoupleMedium,DanceCoupleHard,DanceCoupleExpert,PumpHard"
# That get remapped to
@@ -341,6 +341,11 @@ PumpNightmareStepsType="StepsType_Pump_Double"
PumpNightmareDifficulty="Difficulty_Hard"
PumpNightmareCourseType=nil
PumpNightmareString="Nightmare"
#--#
PumpHalfDoubleStepsType="StepsType_Pump_Halfdouble"
PumpHalfDoubleDifficulty="Difficulty_Medium"
PumpHalfDoubleCourseType=nil
PumpHalfDoubleString="HalfDouble"
#
# Difficulty_Beginner-StepsType_Pump_Single=Easy
# Difficulty_Easy-StepsType_Pump_Single=Normal