CustomDifficulty stuff for _fallback
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@@ -48,6 +48,7 @@ Routine=Routine
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Freestyle=Freestyle
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Crazy=Crazy
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Nightmare=Nightmare
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HalfDouble=Half-Double
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[CourseDifficulty]
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Beginner=BEGINNER
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@@ -219,8 +219,9 @@ GameColor = {
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},
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};
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GameColor.Difficulty["Crazy"] = GameColor.Difficulty["Hard"];
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-- DifficultyColors["Freestyle"] = Color["Purple"];
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GameColor.Difficulty["Freestyle"] = GameColor.Difficulty["Easy"];
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GameColor.Difficulty["Nightmare"] = GameColor.Difficulty["Challenge"];
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GameColor.Difficulty["HalfDouble"] = GameColor.Difficulty["Medium"];
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--[[ Fallbacks ]]
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function Color(c)
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@@ -298,7 +298,7 @@ SortLevel5Color=color("0,1,0,1")
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# something else. Mostly for custom games and game emulation, PIU for example.
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# The names of which
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Names="PumpHard,PumpFreestyle,PumpNightmare"
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Names="PumpHard,PumpFreestyle,PumpNightmare,PumpHalfDouble"
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# Names="DanceCoupleBeginner,DanceCoupleEasy,DanceCoupleMedium,DanceCoupleHard,DanceCoupleExpert,PumpHard"
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# That get remapped to
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@@ -341,6 +341,11 @@ PumpNightmareStepsType="StepsType_Pump_Double"
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PumpNightmareDifficulty="Difficulty_Hard"
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PumpNightmareCourseType=nil
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PumpNightmareString="Nightmare"
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#--#
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PumpHalfDoubleStepsType="StepsType_Pump_Halfdouble"
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PumpHalfDoubleDifficulty="Difficulty_Medium"
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PumpHalfDoubleCourseType=nil
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PumpHalfDoubleString="HalfDouble"
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#
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# Difficulty_Beginner-StepsType_Pump_Single=Easy
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# Difficulty_Easy-StepsType_Pump_Single=Normal
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