From c02c613fd398fb3dff62e0b757befcceaf6f5015 Mon Sep 17 00:00:00 2001 From: Steve Checkoway Date: Mon, 22 Sep 2008 13:08:18 +0000 Subject: [PATCH] stoptweening. This _seems_ to stop the infinite recursion dialog. --- .../BGAnimations/ScreenSelectMusic decorations/default.lua | 2 ++ 1 file changed, 2 insertions(+) diff --git a/stepmania/Themes/default/BGAnimations/ScreenSelectMusic decorations/default.lua b/stepmania/Themes/default/BGAnimations/ScreenSelectMusic decorations/default.lua index adbf1ba692..7c6075eedc 100644 --- a/stepmania/Themes/default/BGAnimations/ScreenSelectMusic decorations/default.lua +++ b/stepmania/Themes/default/BGAnimations/ScreenSelectMusic decorations/default.lua @@ -413,6 +413,7 @@ if not GAMESTATE:IsCourseMode() then UpdateAlphaCommand=function(self) local s1 = GAMESTATE:GetCurrentSteps(PLAYER_1); local s2 = GAMESTATE:GetCurrentSteps(PLAYER_2); + self:stoptweening(); if not s1 or not s2 or s1:GetDifficulty() == s2:GetDifficulty() then self:linear(.08); self:diffusealpha(0.15); @@ -464,6 +465,7 @@ if not GAMESTATE:IsCourseMode() then UpdateAlphaCommand=function(self) local s1 = GAMESTATE:GetCurrentSteps(PLAYER_1); local s2 = GAMESTATE:GetCurrentSteps(PLAYER_2); + self:stoptweening(); if not s1 or not s2 or s1:GetDifficulty() == s2:GetDifficulty() then self:linear(.08); self:diffusealpha(0.15);