Fixed small bug that caused difficulty icons to show up incorrectly after the last commit.. ex: lgt, showed as oni/heavy showed as rave, etc..
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@@ -44,7 +44,7 @@ void DifficultyIcon::SetFromNotes( PlayerNumber pn, Notes* pNotes )
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switch( GetNumStates() )
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{
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case 5: SetState( iStateNo ); break;
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case 10: SetState( iStateNo*2+pn ); break;
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case 10: SetState( iStateNo ); break;
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default: ASSERT(0);
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}
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}
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