diff --git a/stepmania/src/DifficultyIcon.cpp b/stepmania/src/DifficultyIcon.cpp index db175ff3aa..d7167e3e7c 100644 --- a/stepmania/src/DifficultyIcon.cpp +++ b/stepmania/src/DifficultyIcon.cpp @@ -44,7 +44,7 @@ void DifficultyIcon::SetFromNotes( PlayerNumber pn, Notes* pNotes ) switch( GetNumStates() ) { case 5: SetState( iStateNo ); break; - case 10: SetState( iStateNo*2+pn ); break; + case 10: SetState( iStateNo ); break; default: ASSERT(0); } } diff --git a/stepmania/src/ScreenSelectDifficultyEX.cpp b/stepmania/src/ScreenSelectDifficultyEX.cpp index 248f51ae99..f97d52ba45 100644 --- a/stepmania/src/ScreenSelectDifficultyEX.cpp +++ b/stepmania/src/ScreenSelectDifficultyEX.cpp @@ -66,8 +66,9 @@ ScreenSelectDifficultyEX::ScreenSelectDifficultyEX() : ScreenSelect( "ScreenSele m_sprDifficultyIcon[p].SetY( 200 ); m_sprDifficultyIcon[p].SetZoom( 10 ); - m_sprDifficultyIcon[p].SetState( 5 ); // 0=BEG, 1=LGT, 2=STD, 3=HVY, 4=NS/ONI - //this->AddChild( &m_sprDifficultyIcon[p] ); + m_sprDifficultyIcon[p].SetState( 6 ); + // 0=BEGINNER, 1=LIGHT, 2=STANDARD, 3=HEAVY, 4=NONSTOP/ONI, 5=ENDLESS, 6=RAVE + this->AddChild( &m_sprDifficultyIcon[p] ); CLAMP( m_iChoice[p], 0, (int)m_ModeChoices.size()-1 ); m_bChosen[p] = false;