"Mice can either be kHIDUsage_GD_Mouse or kHIDUsage_GD_Pointer." Not sure why I thought it was a good idea to not check for Pointers as well, given that the Joystick code searches for both kHIDUsage_GD_Joystick and kHIDUsage_GD_Gamepad

This commit is contained in:
AJ Kelly
2012-02-19 13:55:54 -06:00
parent 95291b15e8
commit bddd6298be
+2 -3
View File
@@ -17,10 +17,9 @@ bool MouseDevice::AddLogicalDevice( int usagePage, int usage )
switch( usage ) switch( usage )
{ {
// Mice can either be kHIDUsage_GD_Mouse or kHIDUsage_GD_Pointer... // Mice can either be kHIDUsage_GD_Mouse or kHIDUsage_GD_Pointer.
// Let's just go with kHIDUsage_GD_Mouse for now. -aj
case kHIDUsage_GD_Mouse: case kHIDUsage_GD_Mouse:
//case kHIDUsage_GD_Pointer: case kHIDUsage_GD_Pointer:
break; break;
default: default:
return false; return false;