This is needed for now; put it back until I find a better way to discard
old data.
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@@ -431,7 +431,7 @@ void PrefsManager::ReadGamePrefsFromDisk()
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CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;
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CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;
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IniFile ini;
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IniFile ini;
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ini.SetPath( GAMEPREFS_INI_PATH );
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ini.SetPath( GAMEPREFS_INI_PATH );
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ini.ReadFile(); // it's OK if this fails
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// ini.ReadFile(); // it's OK if this fails
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CString sAnnouncer = sGameName, sTheme = sGameName, sNoteSkin = sGameName;
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CString sAnnouncer = sGameName, sTheme = sGameName, sNoteSkin = sGameName;
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@@ -444,12 +444,6 @@ void PrefsManager::ReadGamePrefsFromDisk()
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ANNOUNCER->SwitchAnnouncer( sAnnouncer );
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ANNOUNCER->SwitchAnnouncer( sAnnouncer );
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THEME->SwitchThemeAndLanguage( sTheme, m_sLanguage );
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THEME->SwitchThemeAndLanguage( sTheme, m_sLanguage );
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// XXX: ?
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// if(NOTESKIN->DoesNoteSkinExist(sNoteSkin))
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// m_sDefaultNoteSkin = sNoteSkin;
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// else
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// m_sDefaultNoteSkin = "default";
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// NOTESKIN->SwitchNoteSkin( sNoteSkin );
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// NOTESKIN->SwitchNoteSkin( sNoteSkin );
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}
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}
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