From bc3d722afe84f37b365b8d0baebedbed7b2580fd Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Mon, 22 Sep 2003 21:39:27 +0000 Subject: [PATCH] This is needed for now; put it back until I find a better way to discard old data. --- stepmania/src/PrefsManager.cpp | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/stepmania/src/PrefsManager.cpp b/stepmania/src/PrefsManager.cpp index 450c971148..312cf78b54 100644 --- a/stepmania/src/PrefsManager.cpp +++ b/stepmania/src/PrefsManager.cpp @@ -431,7 +431,7 @@ void PrefsManager::ReadGamePrefsFromDisk() CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName; IniFile ini; ini.SetPath( GAMEPREFS_INI_PATH ); - ini.ReadFile(); // it's OK if this fails +// ini.ReadFile(); // it's OK if this fails CString sAnnouncer = sGameName, sTheme = sGameName, sNoteSkin = sGameName; @@ -444,12 +444,6 @@ void PrefsManager::ReadGamePrefsFromDisk() ANNOUNCER->SwitchAnnouncer( sAnnouncer ); THEME->SwitchThemeAndLanguage( sTheme, m_sLanguage ); - // XXX: ? -// if(NOTESKIN->DoesNoteSkinExist(sNoteSkin)) -// m_sDefaultNoteSkin = sNoteSkin; -// else -// m_sDefaultNoteSkin = "default"; - // NOTESKIN->SwitchNoteSkin( sNoteSkin ); }