From b8cd130fdb5a69b9cfdb40712a2f5051a5e4d746 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Mon, 18 Aug 2003 16:57:00 +0000 Subject: [PATCH] Fix VC6 compile --- stepmania/src/Player.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/stepmania/src/Player.cpp b/stepmania/src/Player.cpp index 592cce8c5e..9a35ee7e31 100644 --- a/stepmania/src/Player.cpp +++ b/stepmania/src/Player.cpp @@ -325,7 +325,7 @@ void Player::Update( float fDeltaTime ) // process transforms that are waiting to be applied - for( unsigned i=0; im_TransformsToApply[m_PlayerNumber].size(); i++ ) + for( unsigned j=0; jm_TransformsToApply[m_PlayerNumber].size(); j++ ) { // Start beat needs to be far enough ahead to be off screen so that // addition arrows don't suddenly pop on. @@ -338,7 +338,7 @@ void Player::Update( float fDeltaTime ) LOG->Trace( "Applying transform from %f to %f", fStartBeat, fEndBeat ); - switch( GAMESTATE->m_TransformsToApply[m_PlayerNumber][i] ) + switch( GAMESTATE->m_TransformsToApply[m_PlayerNumber][j] ) { case PlayerOptions::TRANSFORM_LITTLE: NoteDataUtil::Little( *this, fStartBeat, fEndBeat );