From b862fbec0b01aacfafdf0ca495d10e416647241e Mon Sep 17 00:00:00 2001 From: Kyzentun Date: Sat, 22 Nov 2014 15:35:11 -0700 Subject: [PATCH] Fix PlayMode_Rave condition for turning off Life and Combo graph on Evaluation. --- .../BGAnimations/ScreenEvaluation decorations/default.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Themes/default/BGAnimations/ScreenEvaluation decorations/default.lua b/Themes/default/BGAnimations/ScreenEvaluation decorations/default.lua index 7e27b3437d..1a738fc954 100644 --- a/Themes/default/BGAnimations/ScreenEvaluation decorations/default.lua +++ b/Themes/default/BGAnimations/ScreenEvaluation decorations/default.lua @@ -70,13 +70,13 @@ local t = LoadFallbackB(); t[#t+1] = StandardDecorationFromFileOptional("StageDisplay","StageDisplay"); -if ShowStandardDecoration("GraphDisplay") and not GAMESTATE:GetPlayMode() == "PlayMode_Rave" then +if ShowStandardDecoration("GraphDisplay") and GAMESTATE:GetPlayMode() ~= "PlayMode_Rave" then for pn in ivalues(GAMESTATE:GetHumanPlayers()) do t[#t+1] = StandardDecorationFromTable( "GraphDisplay" .. ToEnumShortString(pn), GraphDisplay(pn) ); end end -if ShowStandardDecoration("ComboGraph") and not GAMESTATE:GetPlayMode() == "PlayMode_Rave" then +if ShowStandardDecoration("ComboGraph") and GAMESTATE:GetPlayMode() ~= "PlayMode_Rave" then for pn in ivalues(GAMESTATE:GetHumanPlayers()) do t[#t+1] = StandardDecorationFromTable( "ComboGraph" .. ToEnumShortString(pn), ComboGraph(pn) ); end