fix wrong pref type

This commit is contained in:
Chris Danford
2004-04-24 08:37:39 +00:00
parent 92a3fc49eb
commit b84859f712
+1 -1
View File
@@ -201,7 +201,7 @@ public:
// For 8:3 displays (640x240 arcade monitors), every odd line of texels
// doesn't get drawn. This makes text look really ugly. So, squash all
// textures to half height to match the aspect ratio of the display.
float m_bHalveTextureHeight;
bool m_bHalveTextureHeight;
// If true, then signatures created when writing profile data
// and verified when reading profile data. Leave this false if