add m_bHalveTextureHeight for 8:3 displays

This commit is contained in:
Chris Danford
2004-04-24 07:54:18 +00:00
parent 3e76470d77
commit 92a3fc49eb
3 changed files with 12 additions and 0 deletions
+3
View File
@@ -218,6 +218,7 @@ PrefsManager::PrefsManager()
m_bHideDefaultNoteSkin = false;
m_iMaxHighScoresPerList = 10;
m_fPadStickSeconds = 0;
m_bHalveTextureHeight = false;
g_bAutoRestart = false;
m_bSignProfileData = false;
@@ -506,6 +507,7 @@ void PrefsManager::ReadGlobalPrefsFromDisk()
ini.GetValue( "Options", "HideDefaultNoteSkin", m_bHideDefaultNoteSkin );
ini.GetValue( "Options", "MaxHighScoresPerList", m_iMaxHighScoresPerList );
ini.GetValue( "Options", "PadStickSeconds", m_fPadStickSeconds );
ini.GetValue( "Options", "HalveTextureHeight", m_bHalveTextureHeight );
ini.GetValue( "Options", "AutoRestart", g_bAutoRestart );
ini.GetValue( "Options", "SignProfileData", m_bSignProfileData );
@@ -725,6 +727,7 @@ void PrefsManager::SaveGlobalPrefsToDisk() const
ini.SetValue( "Options", "HideDefaultNoteSkin", m_bHideDefaultNoteSkin );
ini.SetValue( "Options", "MaxHighScoresPerList", m_iMaxHighScoresPerList );
ini.SetValue( "Options", "PadStickSeconds", m_fPadStickSeconds );
ini.SetValue( "Options", "HalveTextureHeight", m_bHalveTextureHeight );
ini.SetValue( "Options", "AutoRestart", g_bAutoRestart );
ini.SetValue( "Options", "SignProfileData", m_bSignProfileData );
+5
View File
@@ -198,6 +198,11 @@ public:
// after pressed.
float m_fPadStickSeconds;
// For 8:3 displays (640x240 arcade monitors), every odd line of texels
// doesn't get drawn. This makes text look really ugly. So, squash all
// textures to half height to match the aspect ratio of the display.
float m_bHalveTextureHeight;
// If true, then signatures created when writing profile data
// and verified when reading profile data. Leave this false if
// you want to use a profile on different machines that don't
+4
View File
@@ -19,6 +19,7 @@
#include "RageDisplay.h"
#include "RageTypes.h"
#include "arch/ArchHooks/ArchHooks.h"
#include "PrefsManager.h"
#include "SDL.h"
#include "SDL_endian.h"
@@ -178,6 +179,9 @@ apply_color_key:
m_iImageWidth = min( m_iSourceWidth, actualID.iMaxSize );
m_iImageHeight = min( m_iSourceHeight, actualID.iMaxSize );
if( PREFSMAN->m_bHalveTextureHeight )
m_iImageHeight /= 2;
/* Texture dimensions need to be a power of two; jump to the next. */
m_iTextureWidth = power_of_two(m_iImageWidth);
m_iTextureHeight = power_of_two(m_iImageHeight);