this might work for the offsynced keysounds issue.
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@@ -99,7 +99,7 @@ void AutoKeysounds::LoadAutoplaySoundsInto( RageSoundReader_Chain *pChain )
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if( tn[pn].iKeysoundIndex >= 0 )
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if( tn[pn].iKeysoundIndex >= 0 )
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{
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{
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RString sKeysoundFilePath = sSongDir + pSong->m_vsKeysoundFile[tn[pn].iKeysoundIndex];
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RString sKeysoundFilePath = sSongDir + pSong->m_vsKeysoundFile[tn[pn].iKeysoundIndex];
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float fSeconds = pSong->m_Timing.GetElapsedTimeFromBeatNoOffset( NoteRowToBeat(iRow) );
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float fSeconds = pSong->m_Timing.GetElapsedTimeFromBeatNoOffset( NoteRowToBeat(iRow) ) + SOUNDMAN->GetPlayLatency();
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float fPan = 0;
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float fPan = 0;
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if( !bSoundIsGlobal )
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if( !bSoundIsGlobal )
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