From b687c859bb39aa9797384630d6c3898a7c2e3fd3 Mon Sep 17 00:00:00 2001 From: Thai Pangsakulyanont Date: Sun, 17 Apr 2011 16:55:01 +0700 Subject: [PATCH] this might work for the offsynced keysounds issue. --- src/AutoKeysounds.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/AutoKeysounds.cpp b/src/AutoKeysounds.cpp index 5118be44fd..5aac67976b 100644 --- a/src/AutoKeysounds.cpp +++ b/src/AutoKeysounds.cpp @@ -99,7 +99,7 @@ void AutoKeysounds::LoadAutoplaySoundsInto( RageSoundReader_Chain *pChain ) if( tn[pn].iKeysoundIndex >= 0 ) { RString sKeysoundFilePath = sSongDir + pSong->m_vsKeysoundFile[tn[pn].iKeysoundIndex]; - float fSeconds = pSong->m_Timing.GetElapsedTimeFromBeatNoOffset( NoteRowToBeat(iRow) ); + float fSeconds = pSong->m_Timing.GetElapsedTimeFromBeatNoOffset( NoteRowToBeat(iRow) ) + SOUNDMAN->GetPlayLatency(); float fPan = 0; if( !bSoundIsGlobal )