PlayCopyOfSound

This commit is contained in:
Glenn Maynard
2005-09-01 06:37:56 +00:00
parent dda1302604
commit b401f80bfe
+2 -1
View File
@@ -3,6 +3,7 @@
#include "ActorUtil.h"
#include "LuaManager.h"
#include "XmlFile.h"
#include "RageSoundManager.h"
REGISTER_ACTOR_CLASS_WITH_NAME( ActorSound, Sound )
@@ -13,7 +14,7 @@ void ActorSound::Load( const CString &sPath )
void ActorSound::Play()
{
m_Sound.Play();
SOUNDMAN->PlayCopyOfSound( m_Sound );
}
void ActorSound::LoadFromNode( const CString& sDir, const XNode* pNode )