don't unload all edits (machine edits stay loaded, others unloaded when we unload the profile; if we want to reload machine edits, reload the machine profile)

This commit is contained in:
Glenn Maynard
2005-04-25 00:28:58 +00:00
parent d997b7d137
commit b37894ca6e
-3
View File
@@ -185,7 +185,6 @@ void GameState::Reset()
FOREACH_PlayerNumber( pn )
PROFILEMAN->UnloadProfile( pn );
SONGMAN->FreeAllLoadedFromProfile();
SONGMAN->UpdateBest();
SONGMAN->UpdateShuffled();
@@ -385,8 +384,6 @@ void GameState::EndGame()
// MEMCARDMAN->FlushAndReset();
CHECKPOINT;
SONGMAN->FreeAllLoadedFromProfile();
// make sure we don't execute EndGame twice.
m_timeGameStarted.SetZero();
}