From b37894ca6effbbd895c828f7ae351d0e41184a8d Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Mon, 25 Apr 2005 00:28:58 +0000 Subject: [PATCH] don't unload all edits (machine edits stay loaded, others unloaded when we unload the profile; if we want to reload machine edits, reload the machine profile) --- stepmania/src/GameState.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index 598a54802d..626964ca57 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -185,7 +185,6 @@ void GameState::Reset() FOREACH_PlayerNumber( pn ) PROFILEMAN->UnloadProfile( pn ); - SONGMAN->FreeAllLoadedFromProfile(); SONGMAN->UpdateBest(); SONGMAN->UpdateShuffled(); @@ -385,8 +384,6 @@ void GameState::EndGame() // MEMCARDMAN->FlushAndReset(); CHECKPOINT; - SONGMAN->FreeAllLoadedFromProfile(); - // make sure we don't execute EndGame twice. m_timeGameStarted.SetZero(); }