use Lua
This commit is contained in:
@@ -0,0 +1,51 @@
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-- This actor is duplicated. Upvalues will not be duplicated.
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local grades = {
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Grade_Tier01 = 0;
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Grade_Tier02 = 1;
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Grade_Tier03 = 2;
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Grade_Tier04 = 3;
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Grade_Tier05 = 4;
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Grade_Tier06 = 5;
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Grade_Tier07 = 6;
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Grade_Failed = 7;
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};
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local t = LoadActor( "grades" ) .. {
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InitCommand=cmd(pause);
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SetGradeCommand=function(self, params)
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local state = grades[params.Grade] or grades.Grade_Tier07;
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state = state*2;
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if params.PlayerNumber == PLAYER_2 then
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state = state+1;
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end
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self:setstate(state);
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end;
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};
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return t;
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-- (c) 2007 Glenn Maynard
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-- All rights reserved.
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--
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-- Permission is hereby granted, free of charge, to any person obtaining a
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-- copy of this software and associated documentation files (the
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-- "Software"), to deal in the Software without restriction, including
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-- without limitation the rights to use, copy, modify, merge, publish,
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-- distribute, and/or sell copies of the Software, and to permit persons to
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-- whom the Software is furnished to do so, provided that the above
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-- copyright notice(s) and this permission notice appear in all copies of
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-- the Software and that both the above copyright notice(s) and this
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-- permission notice appear in supporting documentation.
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--
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-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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-- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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-- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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-- THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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-- INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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-- OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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-- OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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-- OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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-- PERFORMANCE OF THIS SOFTWARE.
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@@ -84,10 +84,8 @@ MusicWheelItem::MusicWheelItem( RString sType ):
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FOREACH_PlayerNumber( p )
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{
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m_pGradeDisplay[p] = new GradeDisplay;
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m_pGradeDisplay[p].Load( THEME->GetPathG(sType,"grades") );
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m_pGradeDisplay[p]->SetName( ssprintf("GradeP%d",int(p+1)) );
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m_pGradeDisplay[p]->Load( THEME->GetPathG(sType,"grades") );
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m_pGradeDisplay[p]->SetZoom( 1.0f );
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this->AddChild( m_pGradeDisplay[p] );
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LOAD_ALL_COMMANDS_AND_SET_XY( m_pGradeDisplay[p] );
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}
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@@ -130,15 +128,13 @@ MusicWheelItem::MusicWheelItem( const MusicWheelItem &cpy ):
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FOREACH_PlayerNumber( p )
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{
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m_pGradeDisplay[p] = new GradeDisplay( *cpy.m_pGradeDisplay[p] );
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m_pGradeDisplay[p] = cpy.m_pGradeDisplay[p];
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this->AddChild( m_pGradeDisplay[p] );
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}
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}
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MusicWheelItem::~MusicWheelItem()
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{
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FOREACH_PlayerNumber( p )
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delete m_pGradeDisplay[p];
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}
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void MusicWheelItem::LoadFromWheelItemData( const WheelItemBaseData *pWIBD, int iIndex, bool bHasFocus )
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@@ -295,6 +291,7 @@ void MusicWheelItem::RefreshGrades()
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m_pGradeDisplay[p]->SetVisible( false );
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continue;
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}
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m_pGradeDisplay[p]->SetVisible( true );
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Difficulty dc;
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if( GAMESTATE->m_pCurSteps[p] )
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@@ -309,7 +306,10 @@ void MusicWheelItem::RefreshGrades()
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ps = (ProfileSlot)p;
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Grade g = PROFILEMAN->GetGradeForSteps( data->m_pSong, GAMESTATE->GetCurrentStyle(), ps, dc );
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m_pGradeDisplay[p]->SetGrade( p, g );
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Message msg("SetGrade");
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msg.SetParam( "PlayerNumber", p );
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msg.SetParam( "Grade", g );
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m_pGradeDisplay[p]->HandleMessage( msg );
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}
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}
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@@ -4,7 +4,6 @@
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#define MUSIC_WHEEL_ITEM_H
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#include "ActorFrame.h"
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#include "GradeDisplay.h"
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#include "BitmapText.h"
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#include "WheelNotifyIcon.h"
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#include "TextBanner.h"
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@@ -44,7 +43,7 @@ private:
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BitmapText m_textRoulette;
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BitmapText m_textCourse;
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BitmapText m_textSort;
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GradeDisplay *m_pGradeDisplay[NUM_PLAYERS];
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AutoActor m_pGradeDisplay[NUM_PLAYERS];
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};
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struct WheelItemData : public WheelItemBaseData
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