add timerglobal
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@@ -626,6 +626,14 @@ void Actor::UpdateInternal( float fDeltaTime )
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m_fSecsIntoEffect -= GetEffectPeriod();
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break;
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case CLOCK_TIMER_GLOBAL:
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{
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float fTime = RageTimer::GetTimeSinceStartFast();
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m_fEffectDelta = fTime - m_fSecsIntoEffect;
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m_fSecsIntoEffect = fTime;
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break;
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}
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case CLOCK_BGM_BEAT:
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m_fEffectDelta = g_fCurrentBGMBeat - m_fSecsIntoEffect;
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m_fSecsIntoEffect = g_fCurrentBGMBeat;
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@@ -760,6 +768,7 @@ void Actor::ScaleTo( const RectF &rect, StretchType st )
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void Actor::SetEffectClockString( const RString &s )
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{
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if (s.EqualsNoCase("timer")) this->SetEffectClock( CLOCK_TIMER );
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if (s.EqualsNoCase("timerglobal")) this->SetEffectClock( CLOCK_TIMER_GLOBAL );
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else if(s.EqualsNoCase("beat")) this->SetEffectClock( CLOCK_BGM_BEAT );
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else if(s.EqualsNoCase("music")) this->SetEffectClock( CLOCK_BGM_TIME );
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else if(s.EqualsNoCase("bgm")) this->SetEffectClock( CLOCK_BGM_BEAT ); // compat, deprecated
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@@ -94,6 +94,7 @@ public:
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enum EffectClock
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{
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CLOCK_TIMER,
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CLOCK_TIMER_GLOBAL,
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CLOCK_BGM_TIME,
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CLOCK_BGM_BEAT,
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CLOCK_LIGHT_1 = 1000,
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