ScreenEvaluationOni Percent -> ScreenEvaluation Percent
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@@ -1963,7 +1963,7 @@ PercentDecimalPlaces=1
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PercentTotalSize=4
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PercentTotalSize=4
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PercentUseRemainder=0
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PercentUseRemainder=0
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[ScreenEvaluationOni Percent]
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[ScreenEvaluation Percent]
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PercentP1X=0
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PercentP1X=0
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PercentP1Y=0
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PercentP1Y=0
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PercentP1OnCommand=horizalign,right;vertalign,bottom;glowshift;effectperiod,2;shadowlength,0
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PercentP1OnCommand=horizalign,right;vertalign,bottom;glowshift;effectperiod,2;shadowlength,0
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@@ -403,9 +403,9 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
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UtilSetXYAndOnCommand( m_sprPercentFrame[p], "ScreenEvaluation" );
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UtilSetXYAndOnCommand( m_sprPercentFrame[p], "ScreenEvaluation" );
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this->AddChild( &m_sprPercentFrame[p] );
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this->AddChild( &m_sprPercentFrame[p] );
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/* Use "ScreenEvaluationOni Percent" for the [metric set], but position and
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/* Use "ScreenEvaluation Percent" for the [metric set], but position and
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* tween it with "PercentP1X", etc. */
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* tween it with "PercentP1X", etc. */
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m_Percent[p].SetName( m_sName + " Percent" );
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m_Percent[p].SetName( "ScreenEvaluation Percent" );
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m_Percent[p].Load( (PlayerNumber) p );
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m_Percent[p].Load( (PlayerNumber) p );
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m_Percent[p].SetXY( THEME->GetMetricF("ScreenEvaluation", ssprintf("PercentP%dX",p+1)),
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m_Percent[p].SetXY( THEME->GetMetricF("ScreenEvaluation", ssprintf("PercentP%dX",p+1)),
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THEME->GetMetricF("ScreenEvaluation",ssprintf("PercentP%dY",p+1)) );
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THEME->GetMetricF("ScreenEvaluation",ssprintf("PercentP%dY",p+1)) );
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