remove aliases, header

This commit is contained in:
Glenn Maynard
2006-08-20 22:29:49 +00:00
parent 7b995b8487
commit afb69ddb7b
-6
View File
@@ -9,7 +9,6 @@
#include "Foreach.h"
#include "XmlFile.h"
#include "LuaBinding.h"
#include "Command.h"
#include "ActorCommands.h"
#include "ThemeManager.h"
#include "LuaReference.h"
@@ -254,11 +253,6 @@ void Actor::LoadFromNode( const RString& sDir, const XNode* pNode )
m_sName = sValue;
}
// TODO: Remove these
else if( sKeyName == "BaseRotationXDegrees" ) SetBaseRotationX( StringToFloat(sValue) );
else if( sKeyName == "BaseRotationYDegrees" ) SetBaseRotationY( StringToFloat(sValue) );
else if( sKeyName == "BaseRotationZDegrees" ) SetBaseRotationZ( StringToFloat(sValue) );
else if( sKeyName == "BaseRotationX" ) SetBaseRotationX( StringToFloat(sValue) );
else if( sKeyName == "BaseRotationY" ) SetBaseRotationY( StringToFloat(sValue) );
else if( sKeyName == "BaseRotationZ" ) SetBaseRotationZ( StringToFloat(sValue) );