remove aliases, header
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@@ -9,7 +9,6 @@
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#include "Foreach.h"
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#include "XmlFile.h"
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#include "LuaBinding.h"
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#include "Command.h"
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#include "ActorCommands.h"
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#include "ThemeManager.h"
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#include "LuaReference.h"
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@@ -254,11 +253,6 @@ void Actor::LoadFromNode( const RString& sDir, const XNode* pNode )
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m_sName = sValue;
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}
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// TODO: Remove these
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else if( sKeyName == "BaseRotationXDegrees" ) SetBaseRotationX( StringToFloat(sValue) );
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else if( sKeyName == "BaseRotationYDegrees" ) SetBaseRotationY( StringToFloat(sValue) );
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else if( sKeyName == "BaseRotationZDegrees" ) SetBaseRotationZ( StringToFloat(sValue) );
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else if( sKeyName == "BaseRotationX" ) SetBaseRotationX( StringToFloat(sValue) );
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else if( sKeyName == "BaseRotationY" ) SetBaseRotationY( StringToFloat(sValue) );
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else if( sKeyName == "BaseRotationZ" ) SetBaseRotationZ( StringToFloat(sValue) );
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