fix forced mods persist if back out from gameplay
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@@ -2272,7 +2272,10 @@ void ScreenGameplay::StageFinished( bool bBackedOut )
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STATSMAN->m_vPlayedStageStats.push_back( STATSMAN->m_CurStageStats );
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STATSMAN->m_vPlayedStageStats.push_back( STATSMAN->m_CurStageStats );
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/* Reset options. */
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/* Reset options. */
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GAMESTATE->RestoreStageOptions();
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if( bBackedOut )
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GAMESTATE->RestoreSelectedOptions();
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else
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GAMESTATE->RestoreStageOptions();
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}
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}
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void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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