Hopefully fix routine bug.
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@@ -17,8 +17,8 @@ void ScreenGameplayShared::FillPlayerInfo( vector<PlayerInfo> &vPlayerInfoOut )
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/* The master player is where all of the real work takes place. The other player exists
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/* The master player is where all of the real work takes place. The other player exists
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* only so we have a place to split stats out into at the end. */
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* only so we have a place to split stats out into at the end. */
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vPlayerInfoOut.resize( 2 );
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vPlayerInfoOut.resize( 2 );
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vPlayerInfoOut[0].Load( master, MultiPlayer_Invalid, true, Difficulty_Invalid );
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vPlayerInfoOut[master].Load( master, MultiPlayer_Invalid, true, Difficulty_Invalid );
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vPlayerInfoOut[1].Load( other, MultiPlayer_Invalid, false, Difficulty_Invalid );
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vPlayerInfoOut[other].Load( other, MultiPlayer_Invalid, false, Difficulty_Invalid );
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}
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}
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PlayerInfo &ScreenGameplayShared::GetPlayerInfoForInput( const InputEventPlus& iep )
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PlayerInfo &ScreenGameplayShared::GetPlayerInfoForInput( const InputEventPlus& iep )
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