From af07e028a1c19a99588a720ec5f18eb2e3db950f Mon Sep 17 00:00:00 2001 From: Jason Felds Date: Thu, 3 Jan 2013 22:59:03 -0500 Subject: [PATCH] Hopefully fix routine bug. --- src/ScreenGameplayShared.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/ScreenGameplayShared.cpp b/src/ScreenGameplayShared.cpp index 21b656648e..aab8ab80a5 100644 --- a/src/ScreenGameplayShared.cpp +++ b/src/ScreenGameplayShared.cpp @@ -17,8 +17,8 @@ void ScreenGameplayShared::FillPlayerInfo( vector &vPlayerInfoOut ) /* The master player is where all of the real work takes place. The other player exists * only so we have a place to split stats out into at the end. */ vPlayerInfoOut.resize( 2 ); - vPlayerInfoOut[0].Load( master, MultiPlayer_Invalid, true, Difficulty_Invalid ); - vPlayerInfoOut[1].Load( other, MultiPlayer_Invalid, false, Difficulty_Invalid ); + vPlayerInfoOut[master].Load( master, MultiPlayer_Invalid, true, Difficulty_Invalid ); + vPlayerInfoOut[other].Load( other, MultiPlayer_Invalid, false, Difficulty_Invalid ); } PlayerInfo &ScreenGameplayShared::GetPlayerInfoForInput( const InputEventPlus& iep )