diff --git a/src/ScreenGameplayShared.cpp b/src/ScreenGameplayShared.cpp index 21b656648e..aab8ab80a5 100644 --- a/src/ScreenGameplayShared.cpp +++ b/src/ScreenGameplayShared.cpp @@ -17,8 +17,8 @@ void ScreenGameplayShared::FillPlayerInfo( vector &vPlayerInfoOut ) /* The master player is where all of the real work takes place. The other player exists * only so we have a place to split stats out into at the end. */ vPlayerInfoOut.resize( 2 ); - vPlayerInfoOut[0].Load( master, MultiPlayer_Invalid, true, Difficulty_Invalid ); - vPlayerInfoOut[1].Load( other, MultiPlayer_Invalid, false, Difficulty_Invalid ); + vPlayerInfoOut[master].Load( master, MultiPlayer_Invalid, true, Difficulty_Invalid ); + vPlayerInfoOut[other].Load( other, MultiPlayer_Invalid, false, Difficulty_Invalid ); } PlayerInfo &ScreenGameplayShared::GetPlayerInfoForInput( const InputEventPlus& iep )