Hopefully fix routine bug.

This commit is contained in:
Jason Felds
2013-01-03 22:59:03 -05:00
parent d7cdc02db3
commit af07e028a1
+2 -2
View File
@@ -17,8 +17,8 @@ void ScreenGameplayShared::FillPlayerInfo( vector<PlayerInfo> &vPlayerInfoOut )
/* The master player is where all of the real work takes place. The other player exists
* only so we have a place to split stats out into at the end. */
vPlayerInfoOut.resize( 2 );
vPlayerInfoOut[0].Load( master, MultiPlayer_Invalid, true, Difficulty_Invalid );
vPlayerInfoOut[1].Load( other, MultiPlayer_Invalid, false, Difficulty_Invalid );
vPlayerInfoOut[master].Load( master, MultiPlayer_Invalid, true, Difficulty_Invalid );
vPlayerInfoOut[other].Load( other, MultiPlayer_Invalid, false, Difficulty_Invalid );
}
PlayerInfo &ScreenGameplayShared::GetPlayerInfoForInput( const InputEventPlus& iep )