Never set StageStats::bFailed in FAIL_OFF. Fixes life bar not refilling

after bottoming out the lifebar in PassMark mode.
This commit is contained in:
Glenn Maynard
2003-11-04 04:22:17 +00:00
parent cdd1f885bf
commit adc4af1a48
+3
View File
@@ -1200,6 +1200,9 @@ void ScreenGameplay::Update( float fDeltaTime )
* SM_BeginFailed if all players failed, and kill dead Oni players. */
void ScreenGameplay::UpdateCheckFail()
{
if( GAMESTATE->m_SongOptions.m_FailType == SongOptions::FAIL_OFF )
return;
// check for individual fail
for ( int pn=0; pn<NUM_PLAYERS; pn++ )
{