From adc4af1a484eb87d82d9a21c433f0d7342e8ec16 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 4 Nov 2003 04:22:17 +0000 Subject: [PATCH] Never set StageStats::bFailed in FAIL_OFF. Fixes life bar not refilling after bottoming out the lifebar in PassMark mode. --- stepmania/src/ScreenGameplay.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 5a4d3c179a..14a92674d8 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -1200,6 +1200,9 @@ void ScreenGameplay::Update( float fDeltaTime ) * SM_BeginFailed if all players failed, and kill dead Oni players. */ void ScreenGameplay::UpdateCheckFail() { + if( GAMESTATE->m_SongOptions.m_FailType == SongOptions::FAIL_OFF ) + return; + // check for individual fail for ( int pn=0; pn