EFFECT_TILE_PULSE isn't in m_Type ...
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@@ -1,10 +1,8 @@
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#include "global.h"
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#include "global.h"
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#include "BGAnimationLayer.h"
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#include "BGAnimationLayer.h"
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#include "PrefsManager.h"
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#include "GameState.h"
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#include "GameState.h"
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#include "IniFile.h"
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#include "IniFile.h"
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#include "RageMath.h"
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#include "RageMath.h"
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#include "RageTimer.h"
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#include "RageLog.h"
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#include "RageLog.h"
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#include "song.h"
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#include "song.h"
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#include "ActorCollision.h"
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#include "ActorCollision.h"
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@@ -12,8 +10,6 @@
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#include "RageDisplay.h"
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#include "RageDisplay.h"
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#include "ActorUtil.h"
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#include "ActorUtil.h"
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#include "arch/ArchHooks/ArchHooks.h"
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#include "arch/ArchHooks/ArchHooks.h"
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#include "RageTextureManager.h"
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#include "RageFile.h"
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#include "LuaHelpers.h"
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#include "LuaHelpers.h"
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@@ -646,11 +642,6 @@ void BGAnimationLayer::Update( float fDeltaTime )
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}
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}
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}
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}
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}
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}
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break;
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case EFFECT_TILE_PULSE:
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for( unsigned i=0; i<m_SubActors.size(); i++ )
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m_SubActors[i]->SetZoom( sinf( fSongBeat*PI/2 ) );
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break;
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break;
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default:
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default:
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ASSERT(0);
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ASSERT(0);
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