From ad7b93372ade1be8bf2e002d9d94592c3331cac8 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sat, 15 Jan 2005 22:36:23 +0000 Subject: [PATCH] EFFECT_TILE_PULSE isn't in m_Type ... --- stepmania/src/BGAnimationLayer.cpp | 9 --------- 1 file changed, 9 deletions(-) diff --git a/stepmania/src/BGAnimationLayer.cpp b/stepmania/src/BGAnimationLayer.cpp index 45846748f1..a2e175e87a 100644 --- a/stepmania/src/BGAnimationLayer.cpp +++ b/stepmania/src/BGAnimationLayer.cpp @@ -1,10 +1,8 @@ #include "global.h" #include "BGAnimationLayer.h" -#include "PrefsManager.h" #include "GameState.h" #include "IniFile.h" #include "RageMath.h" -#include "RageTimer.h" #include "RageLog.h" #include "song.h" #include "ActorCollision.h" @@ -12,8 +10,6 @@ #include "RageDisplay.h" #include "ActorUtil.h" #include "arch/ArchHooks/ArchHooks.h" -#include "RageTextureManager.h" -#include "RageFile.h" #include "LuaHelpers.h" @@ -646,11 +642,6 @@ void BGAnimationLayer::Update( float fDeltaTime ) } } } - break; - case EFFECT_TILE_PULSE: - for( unsigned i=0; iSetZoom( sinf( fSongBeat*PI/2 ) ); - break; default: ASSERT(0);