remove; access the texture directly
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@@ -52,10 +52,6 @@ public:
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void StopUsingCustomCoords();
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void GetActiveTextureCoords(float fTexCoordsOut[8]) const;
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void StretchTexCoords( float fX, float fY );
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void SetPosition( float f );
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void SetLooping( bool b );
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void SetPlaybackRate( float f );
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void SetTexCoordVelocity(float fVelX, float fVelY);
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// Scale the Sprite maintaining the aspect ratio so that it fits
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