From ad0e9c3105295fb1dc6e2bbaee628f565548fef2 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Fri, 28 Jul 2006 23:29:37 +0000 Subject: [PATCH] remove; access the texture directly --- stepmania/src/Sprite.cpp | 4 ---- stepmania/src/Sprite.h | 4 ---- 2 files changed, 8 deletions(-) diff --git a/stepmania/src/Sprite.cpp b/stepmania/src/Sprite.cpp index 6ca816f6ea..792f9f382a 100644 --- a/stepmania/src/Sprite.cpp +++ b/stepmania/src/Sprite.cpp @@ -880,10 +880,6 @@ void Sprite::StretchTexCoords( float fX, float fY ) SetCustomTextureCoords( fTexCoords ); } -void Sprite::SetPosition( float f ) { GetTexture()->SetPosition( f ); } -void Sprite::SetLooping( bool b ) { GetTexture()->SetLooping( b ); } -void Sprite::SetPlaybackRate( float f ) { GetTexture()->SetPlaybackRate( f ); } - // lua start #include "LuaBinding.h" diff --git a/stepmania/src/Sprite.h b/stepmania/src/Sprite.h index 645ecdb840..4d8fb847fd 100644 --- a/stepmania/src/Sprite.h +++ b/stepmania/src/Sprite.h @@ -52,10 +52,6 @@ public: void StopUsingCustomCoords(); void GetActiveTextureCoords(float fTexCoordsOut[8]) const; void StretchTexCoords( float fX, float fY ); - void SetPosition( float f ); - void SetLooping( bool b ); - void SetPlaybackRate( float f ); - void SetTexCoordVelocity(float fVelX, float fVelY); // Scale the Sprite maintaining the aspect ratio so that it fits