remove; access the texture directly
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@@ -880,10 +880,6 @@ void Sprite::StretchTexCoords( float fX, float fY )
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SetCustomTextureCoords( fTexCoords );
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}
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void Sprite::SetPosition( float f ) { GetTexture()->SetPosition( f ); }
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void Sprite::SetLooping( bool b ) { GetTexture()->SetLooping( b ); }
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void Sprite::SetPlaybackRate( float f ) { GetTexture()->SetPlaybackRate( f ); }
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// lua start
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#include "LuaBinding.h"
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