diff --git a/stepmania/src/ScrollBar.cpp b/stepmania/src/ScrollBar.cpp index dfd6afc332..1d61634ef6 100644 --- a/stepmania/src/ScrollBar.cpp +++ b/stepmania/src/ScrollBar.cpp @@ -6,28 +6,27 @@ ScrollBar::ScrollBar() { - m_sprBackground.Load( THEME->GetPathG("ScrollBar","parts 1x3") ); - m_sprBackground->StopAnimating(); - m_sprBackground->SetState( 1 ); - this->AddChild( m_sprBackground ); + RString sMetricsGroup = "ScrollBar"; - m_sprScrollThumbPart1.Load( THEME->GetPathG("ScrollBar","thumb") ); - m_sprScrollThumbPart1->StopAnimating(); - this->AddChild( m_sprScrollThumbPart1 ); + m_sprMiddle.Load( THEME->GetPathG(sMetricsGroup,"middle") ); + this->AddChild( m_sprMiddle ); - m_sprScrollThumbPart2.Load( THEME->GetPathG("ScrollBar","thumb") ); - m_sprScrollThumbPart2->StopAnimating(); - this->AddChild( m_sprScrollThumbPart2 ); + m_sprTop.Load( THEME->GetPathG(sMetricsGroup,"top") ); + m_sprTop->SetVertAlign( VertAlign_Bottom ); + this->AddChild( m_sprTop ); - m_sprTopButton.Load( THEME->GetPathG("ScrollBar","parts 1x3") ); - m_sprTopButton->StopAnimating(); - m_sprTopButton->SetState( 0 ); - this->AddChild( m_sprTopButton ); + m_sprBottom.Load( THEME->GetPathG(sMetricsGroup,"bottom") ); + m_sprBottom->SetVertAlign( VertAlign_Top ); + this->AddChild( m_sprBottom ); - m_sprBottomButton.Load( THEME->GetPathG("ScrollBar","parts 1x3") ); - m_sprBottomButton->StopAnimating(); - m_sprBottomButton->SetState( 2 ); - this->AddChild( m_sprBottomButton ); + m_sprScrollTickThumb.Load( THEME->GetPathG(sMetricsGroup,"TickThumb") ); + this->AddChild( m_sprScrollTickThumb ); + + for( int i=0; iGetPathG(sMetricsGroup,"StretchThumb") ); + this->AddChild( m_sprScrollStretchThumb[i] ); + } SetBarHeight( 100 ); } @@ -35,58 +34,66 @@ ScrollBar::ScrollBar() void ScrollBar::SetBarHeight( int iHeight ) { m_iBarHeight = iHeight; - m_sprBackground->SetZoomY( m_iBarHeight/m_sprBackground->GetUnzoomedHeight() ); - m_sprTopButton->SetY( -m_iBarHeight/2.0f ); - m_sprBottomButton->SetY( +m_iBarHeight/2.0f ); - m_sprScrollThumbPart1->SetY( 0 ); - m_sprScrollThumbPart2->SetY( 0 ); + m_sprMiddle->SetZoomY( m_iBarHeight/m_sprMiddle->GetUnzoomedHeight() ); + m_sprTop->SetY( -m_iBarHeight/2.0f ); + m_sprBottom->SetY( +m_iBarHeight/2.0f ); + m_sprScrollTickThumb->SetY( 0 ); + for( int i=0; iSetY( 0 ); } -void ScrollBar::SetPercentage( float fStartPercent, float fEndPercent ) +void ScrollBar::SetPercentage( float fCenterPercent, float fSizePercent ) { - CHECKPOINT; - const int iBarContentHeight = m_iBarHeight - int( m_sprTopButton->GetUnzoomedHeight()/2 + m_sprBottomButton->GetUnzoomedHeight()/2 ); + wrap( fCenterPercent, 1.0f ); + + const int iBarContentHeight = m_sprMiddle->GetZoomedHeight(); ASSERT( iBarContentHeight != 0 ); - CHECKPOINT; + + /* Set tick thumb */ + { + float fY = SCALE( fCenterPercent, 0.0f, 1.0f, -iBarContentHeight/2.0f, iBarContentHeight/2.0f ); + fY = roundf( fY ); + m_sprScrollTickThumb->SetY( fY ); + } + + /* Set stretch thumb */ + float fStartPercent = fCenterPercent - fSizePercent; + float fEndPercent = fCenterPercent + fSizePercent; // make sure the percent numbers are between 0 and 1 fStartPercent = fmodf( fStartPercent+1, 1 ); - fEndPercent = fmodf( fEndPercent+1, 1 ); + fEndPercent = fmodf( fEndPercent+1, 1 ); CHECKPOINT; - float fPart1TopY, fPart1BottomY, fPart2TopY, fPart2BottomY; + float fPartTopY[2], fPartBottomY[2]; - if( fStartPercent < fEndPercent ) // we only need to one 1 thumb part + if( fStartPercent < fEndPercent ) // we only need to one 1 stretch thumb part { - fPart1TopY = SCALE( fStartPercent,0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f ); - fPart1BottomY = SCALE( fEndPercent, 0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f ); - fPart2TopY = 0; - fPart2BottomY = 0; + fPartTopY[0] = SCALE( fStartPercent,0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f ); + fPartBottomY[0] = SCALE( fEndPercent, 0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f ); + fPartTopY[1] = 0; + fPartBottomY[1] = 0; } - else // we need two thumb parts + else // we need two stretch thumb parts { - fPart1TopY = SCALE( 0.0f, 0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f ); - fPart1BottomY = SCALE( fEndPercent, 0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f ); - fPart2TopY = SCALE( fStartPercent,0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f ); - fPart2BottomY = SCALE( 1.0f, 0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f ); + fPartTopY[0] = SCALE( 0.0f, 0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f ); + fPartBottomY[0] = SCALE( fEndPercent, 0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f ); + fPartTopY[1] = SCALE( fStartPercent, 0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f ); + fPartBottomY[1] = SCALE( 1.0f, 0.0f, 1.0f, -iBarContentHeight/2.0f, +iBarContentHeight/2.0f ); } CHECKPOINT; - - m_sprScrollThumbPart1->StretchTo( RectF( - -m_sprScrollThumbPart1->GetUnzoomedWidth()/2, - fPart1TopY, - +m_sprScrollThumbPart1->GetUnzoomedWidth()/2, - fPart1BottomY - ) ); - CHECKPOINT; - m_sprScrollThumbPart2->StretchTo( RectF( - -m_sprScrollThumbPart2->GetUnzoomedWidth()/2, - fPart2TopY, - +m_sprScrollThumbPart2->GetUnzoomedWidth()/2, - fPart2BottomY - ) ); + for( int i=0; iGetUnzoomedWidth()/2, + fPartTopY[i], + +m_sprScrollStretchThumb[i]->GetUnzoomedWidth()/2, + fPartBottomY[i] + ); + m_sprScrollStretchThumb[i]->StretchTo( rect ); + } CHECKPOINT; } diff --git a/stepmania/src/ScrollBar.h b/stepmania/src/ScrollBar.h index 4fceb88b64..2d78d89057 100644 --- a/stepmania/src/ScrollBar.h +++ b/stepmania/src/ScrollBar.h @@ -13,17 +13,17 @@ public: ScrollBar(); void SetBarHeight( int iHeight ); - void SetPercentage( float fStartPercent, float fEndPercent); + void SetPercentage( float fCenterPercent, float fSizePercent ); protected: int m_iBarHeight; - AutoActor m_sprTopButton; - AutoActor m_sprBottomButton; - AutoActor m_sprBackground; - AutoActor m_sprScrollThumbPart1; - AutoActor m_sprScrollThumbPart2; + AutoActor m_sprMiddle; + AutoActor m_sprTop; + AutoActor m_sprBottom; + AutoActor m_sprScrollTickThumb; + AutoActor m_sprScrollStretchThumb[2]; }; #endif