diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 06484c24b0..3273205afb 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -119,7 +119,7 @@ void ScreenGameplay::Init() m_pCombinedLifeMeter = NULL; if( GAMESTATE->m_pCurSong == NULL && GAMESTATE->m_pCurCourse == NULL ) - return; // ScreenDemonstration will move us to the next scren. We just need to survive for one update without crashing. + return; // ScreenDemonstration will move us to the next screen. We just need to survive for one update without crashing. /* This is usually done already, but we might have come here without going through * ScreenSelectMusic or the options menus at all. */ @@ -153,6 +153,8 @@ void ScreenGameplay::Init() case PLAY_MODE_RAVE: { // cache NoteSkin graphics + /* XXX: is this still needed? We explicitly preload noteskins that can be + * used as attacks (GameState::GetAllUsedNoteSkins). */ CStringArray asNames; NOTESKIN->GetNoteSkinNames( asNames ); for( unsigned i=0; i